Evolved

Phasing System Guidelines for Evolved

Welcome to the Evolved Phasing System! This document outlines the structure and rules of our unique phasing system, designed to enhance progression and gameplay dynamics across each wipe cycle. Each phase introduces new challenges, unlocks additional content, and maintains balance for all players.

Overview of the Phasing System

The server operates on a four-phase system during each wipe, with each phase lasting approximately one week. This phased approach ensures gradual progression, fair competition, and a fresh gameplay experience every cycle. Below is an outline of each phase, its features, and its restrictions.

# Phase 1: The Primitive Age

Duration: Week 1
Overview: The Primitive Age emphasizes survival and basic crafting. Players must rely on rudimentary tools and weapons while adapting to limited resources.
Unlocked Features:

  • Weapons: Bows, Crossbows, Eoka Pistol.
  • Building Materials: Wood-grade structures only.
  • Crafting: Limited to Tier 1 items (basic clothing, tools, and resources).
  • Gameplay:
    - No access to high-tier loot or advanced crafting stations.
    - Events such as Bradley APC, Public Patrol Helicopter, and Cargo Ship are disabled.
  • Rules and Restrictions:
    - PVP and raiding are restricted to designated zones only.
    - Players may not craft or acquire higher-tier weapons or tools.

# Phase 2: The Survival Age

Duration: Week 2
Overview: Players progress to intermediate crafting and exploration while encountering more advanced gameplay mechanics.
Unlocked Features:

  • Weapons: Revolvers, Pump Shotguns, Nailguns.
  • Building Materials: Stone-grade structures unlocked.
  • Crafting: Tier 2 items become available (including basic workbenches and upgraded tools).
  • Gameplay:
    - Limited events such as Locked Crates and Chinook drops are introduced.
  • Rules and Restrictions:
    - PVP zones expand to include additional monuments.
    - Higher-tier weapons (e.g., Assault Rifles) remain locked.

# Phase 3: The Advanced Age

Duration: Week 3
Overview: The Advanced Age introduces high-tier crafting, expanded base-building capabilities, and more complex gameplay elements.
Unlocked Features:

  • Weapons: Semi-Automatic Rifles, Bolt-Action Rifles, and SMGs.
  • Building Materials: Metal-grade structures unlocked.
  • Crafting: Tier 3 items and workbenches are now accessible.
  • Gameplay:
    - Large-scale events such as Cargo Ship and Patrol Helicopter become available.
  • Rules and Restrictions:
    - Base raiding is allowed in specified high-tier zones only.
    - PVP Zones cover more monuments but exclude safe zones and beginner areas.

# Phase 4: The Industrial Age

Duration: Week 4
Overview: The final phase allows full access to the game's features, encouraging large-scale battles, advanced crafting, and competitive gameplay.
Unlocked Features:

  • Weapons: All weapons, including Rocket Launchers, L96 Rifles, and M249s.
  • Building Materials: Armored-grade structures unlocked.
  • Crafting: Full access to all crafting stations, vehicles, and high-tech items.
  • Gameplay:
    - All events, including Bradley APC and endgame monuments, are fully enabled.
  • Rules and Restrictions:
    - PVP and raiding are unrestricted within PVP zones.
    - All server rules regarding behavior and fair play remain in effect.

General Guidelines for All Phases

  1. Adherence to Rules:
    - Players must follow the rules and restrictions specific to each phase.
    - Violations may result in penalties, including warnings, temporary bans, or permanent bans.
  2. Community Interaction:
    - Cooperation and respectful behavior are encouraged.
    - Report rule violations or technical issues using the Discord Ticketing System.
  3. Dynamic Adjustments:
    - The phasing system may be adjusted based on player feedback and server performance.
    - Changed will be communicated via announcements on Discord and in-game messages.
  4. Participation in Events:
    - Players are encouraged to join custom events and provide feedback to improve future iterations.